Quote: As for their size, as I said Frictional Games could make its own variation of these monsters, they could make them smaller (or the are massive)
Or, y' know, as I may have already mentioned in some other thread, just have the whole game play underwater! I think those horrors would be much more horrifying if you had to face them on their own turf.
Imagine, you're a deep sea diver, armed with nothing but a flashlight and wearing a heavy suit that makes you walk on the ocean floor. (like those sections in bioshock 2 - but WAY darker) Around you is nothing but pitch black darkness and every step you make stirs up clouds of sediment, further impeding our vision. Every now and then you hear something huge move somwhere near you, strange bone cracking sounds (whenever it eats an unfortunate fish), deep whale like moaning - and when you finally manage to shine your flashlight at the thing you realise it's so friggin' huge you can't even fathom what it looks like as a whole because your small light cone can only reveal a small part of the thing at a time.
Did you ever play the flash game
Fisher Diver ? It manages to create exactly that kind of horror and it uses extremely minimalistic graphics. Now imagine what it would be like if Frictional created something like that game o.O