(08-25-2012, 04:58 AM)andyrockin123 Wrote: 3ds max can't export animations properly for HPL2. Maya is very similar to the HPL2 editors (in terms of camera control/object placement); I'm pretty sure FG just modeled their editors after Maya.
I recently started modeling myself in 3Ds Max and I was already wondering if the animations would fit nice with the HPL2 editors. Since you suggest
Autodesk Maya for animations I can just export the models from 3Ds Max into Maya without any problems?
(08-25-2012, 04:48 AM)johnbox Wrote: if you're just interested in 3D-stuff, there's also cinema4D, which is often used by youtuber for their clips. compared to 3ds, maya and blender it seems much easier, especially blender is at the beginning very confusing, also with the new gui.
Thanks for the tip about cinema4D, sounds pretty neat.
(08-25-2012, 08:30 AM)Statyk Wrote: I'm not going to flip. I just think it's funny because moderators and Traggey aren't the only ones that know about 3D modeling. Look up for example. You got good answers from normal users. Not a single moderator touched this yet.
JUUUSTT sayin'
You nailed it. +1