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[HELP]Black screen at the amnesia (hpl2) Level Editor
buu342 Offline
Junior Member

Posts: 10
Threads: 3
Joined: Nov 2011
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#6
Solved: 8 Years, 9 Months, 4 Weeks ago RE: [HELP]Black screen at the amnesia (hpl2) Level Editor

(08-31-2012, 02:30 AM)Your Computer Wrote: Your system appears to have two graphic cards on it. It is possible that the level editor is using the weaker one. See if there is a control panel on your system (e.g. one provided by Nvidia) that lets you force the level editor to use your Nvidia graphics card.
nope. Still nothing

I copied this from the hpl log


--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1152x864 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1152 x 864 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 555M/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
09-02-2012, 07:40 PM
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RE: [HELP]Black screen at the amnesia (hpl2) Level Editor - by buu342 - 09-02-2012, 07:40 PM



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