crisosphinx
Senior Member
Posts: 501
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Joined: Apr 2012
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RE: Screenshots of a Custom Story I'm Making
Very empty. You definitely need more objects in there, unless the emptiness is meant to symbolize something.
Perhaps you could use that to your advantage. Subconsciously train the player into thinking empty rooms means a creature is about to attack soon. You'd only have to do that a couple times, and then when the player is at the next empty room, make it not appear. Environmental fear factor. ;]
Otherwise, make sure you fill in objects like candles, wall-torches, chairs, rugs, wardrobes, dressers, tables, alchemical stations, etc. Obviously, what you pick has to be suited to the room, not just some random sacrificial table in the middle of some bright and cheery room with pink wallpaper and unicorns.
I hope some of my advice helped ;]
Animation and Rig questions -> crisosphinx@yahoo.com
3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
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09-11-2012, 07:02 PM |
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