(09-15-2012, 04:49 PM)Damascus Rose Wrote: Varrsharighall, that requires editing the main amnesia files and I want it to work in a cs, which wouldn't work. Thanks for helping though.
And chaser, that box does not work either.
Can anyone help me find out how to make an invisible box as an entity and put it in the game? I'm having some trouble with this and the tutorial I've found isn't really helping..
Just make a model that has no textures. That should be easy enough. It's how they did it in amnesia, if I recall.
EDIT: I just checked the model. The Waterlurker has a .dae (which is a sphere) and a .dds (which is probably nothing more than an alpha map). Alpha maps (in layman's terms) make things visible or invisible. You should reference that file. Open it up, see how it's been created. ;]
EDIT2: It's a normal map with nothing on it.
Try this file. I made a large wall type .dae. The only texture it has is the one that the waterlurker used. The mass has uv's (even though it honestly doesn't need to have any). No diffuse, no spec.
However, the mat is a translucent mat with a normal map, which is what the waterlurker used, is plain. I also included the .mb file incase you wanted to edit it for some reason. It should work (my model viewer broke this morning) and the editor works great with it.
Let me know if you have success!
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