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Model Editor Help Enemies that deal damage
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Posting Freak

Posts: 935
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Joined: Jun 2012
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#10
RE: Enemies that deal damage

Yes you must use Maya, but you don't need to animate anything. Just try this:

1. Select all your joints (in outliner, not by dragging a rectangle in viewport, otherwise it will only select the highest joint in the hierarchy!)
2. Hit "S" to set a keyframe. A red marking should now have appeared on your timeline at the bottom.
3. Export all as .dae as usual. Call your file something like Yourmonstername_attack.
4. Rename the extension of your new file from .dae to .dae_anim
5. Open your model (not the animation file mind you!) in Model Editor

6. here's where it gets a bit fuzzy for me... I've never actually done this. But looking at the original Grunt enemy, it seems to demand the following attack animations:

SwingClaws01
SwingClaws02
SwingLaunch

So add these by clicking add in the animation window, name them correctly, then for each of them click on the button next to "file" and choose your animation file.

I have no idea if this works, but it seems like the most logical thing to do. So give it a try! Big Grin
09-20-2012, 12:07 AM
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Messages In This Thread
Enemies that deal damage - by The chaser - 09-18-2012, 06:57 PM
RE: Enemies that deal damage - by Kreekakon - 09-18-2012, 06:59 PM
RE: Enemies that deal damage - by Robby - 09-18-2012, 07:00 PM
RE: Enemies that deal damage - by The chaser - 09-18-2012, 07:32 PM
RE: Enemies that deal damage - by Your Computer - 09-18-2012, 07:37 PM
RE: Enemies that deal damage - by Robby - 09-18-2012, 07:40 PM
RE: Enemies that deal damage - by Your Computer - 09-18-2012, 07:51 PM
RE: Enemies that deal damage - by The chaser - 09-19-2012, 09:09 PM
RE: Enemies that deal damage - by xxxxxxxxxxxxxxxx - 09-20-2012, 12:07 AM
RE: Enemies that deal damage - by The chaser - 09-20-2012, 06:33 AM



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