Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Load autosave on death?
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#5
RE: Load autosave on death?

From what I recall, and I'm not a programmer, HPL2 Engine doesn't support autosave. However, you can mimic this by setting a call back for the checkpoint. If you wish not to use a callback & checkpoint at all, you could spend a ton of time investing research (mostly you trying to make an autosave or some type of thing that like) into creating an autosave system or a specific "user-made" callback system that works as an autosave feature, which, if you're not a full-time programmer, may cause you a ton of trouble.

Aside from that, if I recall, the reason they did the checkpoints was merely as a way to not only punish the player for dying, but clear errors that may have developed AND provide a do-over for the section of the game the player was having trouble with (hopefully to scare them again).

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
09-21-2012, 04:07 AM
Find


Messages In This Thread
Load autosave on death? - by Chronogyros - 09-20-2012, 03:37 PM
RE: Load autosave on death? - by Your Computer - 09-20-2012, 06:56 PM
RE: Load autosave on death? - by Chronogyros - 09-20-2012, 07:31 PM
RE: Load autosave on death? - by Robby - 09-20-2012, 08:19 PM
RE: Load autosave on death? - by crisosphinx - 09-21-2012, 04:07 AM
RE: Load autosave on death? - by Vic7im - 09-23-2012, 02:08 PM



Users browsing this thread: 1 Guest(s)