crisosphinx
Senior Member
Posts: 501
Threads: 5
Joined: Apr 2012
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RE: Orange-Green specularity?
I'm actually surprised I haven't noticed the orange-green spec maps in the HPL engine...
Hey Hirnwirbel, if you add a spec map to your character in Maya, does it mess with the spec maps in HPL? I don't think it does, because my model's have ended up looking right in the engine... Gloss in Maya (blinn) is linked to eccentricity, correct? And in Maya (Phong), it's linked to cosine power?
I don't think I've ever messed with them, aside from adjusting their values... (Oh god, I'm a horrible modeler! SOMEONE SHOOT ME)
Animation and Rig questions -> crisosphinx@yahoo.com
3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
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09-24-2012, 05:59 PM |
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