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Orange-Green specularity?
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#5
RE: Orange-Green specularity?

Actually I've only ever linked the diffuse texture in Maya so I don't know...In order to preview my models while I'm texturing I use the Xoliul Shader in 3ds Max not Maya. Materials look pretty messed up in Maya's viewports anyway...

Anyway, it worked fine on export this way...seems like collada only freaks out if there's no texture on the model whatsoever ^^
(This post was last modified: 09-24-2012, 06:44 PM by xxxxxxxxxxxxxxxx.)
09-24-2012, 06:43 PM
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Messages In This Thread
Orange-Green specularity? - by WALP - 09-23-2012, 12:54 PM
RE: Orange-Green specularity? - by WALP - 09-23-2012, 05:25 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 05:59 PM
RE: Orange-Green specularity? - by xxxxxxxxxxxxxxxx - 09-24-2012, 06:43 PM
RE: Orange-Green specularity? - by Your Computer - 09-24-2012, 08:06 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 08:52 PM
RE: Orange-Green specularity? - by Obliviator27 - 09-24-2012, 08:59 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 09:44 PM
RE: Orange-Green specularity? - by Obliviator27 - 09-24-2012, 09:48 PM
RE: Orange-Green specularity? - by Your Computer - 09-24-2012, 09:52 PM
RE: Orange-Green specularity? - by Statyk - 09-24-2012, 09:14 PM
RE: Orange-Green specularity? - by Acies - 09-24-2012, 09:59 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 10:12 PM



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