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Orange-Green specularity?
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#14
RE: Orange-Green specularity?

I see, I see. ;]

I suppose I should have realized this sooner. Then again, my default modeling skills tell me to link all materials to the model before I even export it so if it's opened by another computer, a different engine, ad firm, etc., the materials are already linked so they can render it out correctly.

I did find it funny that the material name always changed to "item/characterDIFFUSE.mat". Now I completely know why. ;]

Guess the reason why people were having problems was that they weren't linking the diffuse at all (I've never had that problem personally).

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
09-24-2012, 10:12 PM
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Messages In This Thread
Orange-Green specularity? - by WALP - 09-23-2012, 12:54 PM
RE: Orange-Green specularity? - by WALP - 09-23-2012, 05:25 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 05:59 PM
RE: Orange-Green specularity? - by Your Computer - 09-24-2012, 08:06 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 08:52 PM
RE: Orange-Green specularity? - by Obliviator27 - 09-24-2012, 08:59 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 09:44 PM
RE: Orange-Green specularity? - by Obliviator27 - 09-24-2012, 09:48 PM
RE: Orange-Green specularity? - by Your Computer - 09-24-2012, 09:52 PM
RE: Orange-Green specularity? - by Statyk - 09-24-2012, 09:14 PM
RE: Orange-Green specularity? - by Acies - 09-24-2012, 09:59 PM
RE: Orange-Green specularity? - by crisosphinx - 09-24-2012, 10:12 PM



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