crisosphinx
Senior Member
Posts: 501
Threads: 5
Joined: Apr 2012
Reputation:
24
|
RE: Orange-Green specularity?
I see, I see. ;]
I suppose I should have realized this sooner. Then again, my default modeling skills tell me to link all materials to the model before I even export it so if it's opened by another computer, a different engine, ad firm, etc., the materials are already linked so they can render it out correctly.
I did find it funny that the material name always changed to "item/characterDIFFUSE.mat". Now I completely know why. ;]
Guess the reason why people were having problems was that they weren't linking the diffuse at all (I've never had that problem personally).
Animation and Rig questions -> crisosphinx@yahoo.com
3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
|
|
09-24-2012, 10:12 PM |
|