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Some help concerning level design (nontechnical)
craven7 Offline
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Posts: 50
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Joined: Aug 2012
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#5
RE: Some help concerning level design (nontechnical)

Thanks for your replies.

Quote:4 .if the player leaves a certain area have them die with the dead message "you wet your pants".
Big Grin
Quote: fx this http://www.youtube.com/watch?v=745LhHN4WBI which would actually kind of ruin the experience
Imho that's something completely different, as he isn't taking the game seriously at all.
Quote: If you really want to control whats going on, want things to happen with
the right timing and everything, i suggest making a movie's instead.
Rolleyes
Quote: 1. Its easy to see when looking out of the bedroom door (>>not behind a corner or anything)

2. Its the only door thats opened a bit (not that the others are locked - just closed)

3. There's light coming out of it (maybe he forgot to switch the light
off?) or it is the only door directly lit by moonlight coming from a
window.

4. Theres something moving next to it (a curtain for example) - movement
in an otherwise still environment always attracts attention.

5. Theres an obvious bathroom sign on the door (duh...)

6. The camera subtly moves towards the right door upon exiting the bedroom - but is free again after that moment!
These are some good tips, thanks.
09-27-2012, 01:29 PM
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RE: Some help concerning level design (nontechnical) - by craven7 - 09-27-2012, 01:29 PM



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