(10-01-2012, 12:59 AM)ironman0001 Wrote: (10-01-2012, 12:50 AM)Kman Wrote: Yeah and you have to come up with a solid story, plan out the levels, pace it properly, actually make all the levels, and then test it. I've spent a good 2-3 months on a single map, and a custom story with descent length should have at least 6-7 maps.
And i did all of those things!
Actually from what I've seen you have a incredibly cliche story and title, very poor map design, and scares that lack any sort of originality. Anyone can go into the level editor slap down a few walls and planes, put a Grunt on one side of the room, and say "u wak up in a dark room an u dont no wher u r!!!" and justify it as a story, but actually taking the time to come up with a well thought out and interesting story, well designed maps, and interesting gameplay takes a looooot longer than 3 weeks to do.