Rapsis   
 
 
		
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RE: Script fatal error? 
  
			 
			
				 (10-13-2012, 06:52 PM) Rapsis Wrote:   (10-13-2012, 06:48 PM) The chaser Wrote:   (10-13-2012, 06:31 PM) Rapsis Wrote:   (10-13-2012, 06:22 PM) andyrockin123 Wrote:   Hello! There is one error in your script file: 
 
 
 
-You cannot use a function as a header; it has to be something like: void func(callback syntax) 
-All callbacks should be placed under OnStart (very few exceptions) regardless of when they're used in the map. 
 
Here's a fix, simply delete your current .hps file's content then copy & paste this in: 
 
Spoiler below!   
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Studydooropen", "CollideRoomTwo", true, 0); 
AddUseItemCallback("", "bedroomkey_1", "mansion_1", "UsedKeyOnDoor", true); 
} 
 
void CollideRoomTwo(string &in asParent, string &in asChild, int alState)  
{ 
SetSwingDoorClosed("mansion_2", true, true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
RemoveItem("bedroomkey_1"); 
} 
 
void OnLeave() 
{ 
 
} 
 
 
  Yes, this made my game turn on, thanks! Though the door doesn't open when I enter the script area. None of the names have mistakes. Any help? 
 
Whoops, silly me, I'm doing it wrong! Thanks for the help! 
 
Ok, I don't get this at all, I simply added a new line:  
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Studydooropen", "CollideRoomTwo", true, 0); 
AddUseItemCallback("", "bedroomkey_1", "mansion_1", "UsedKeyOnDoor", true); 
} 
 
void CollideRoomTwo(string &in asParent, string &in asChild, int alState)  
{ 
SetSwingDoorClosed("mansion_2", true, true); 
SetSwingDoorLocked("mansion_2");  
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
RemoveItem("bedroomkey_1"); 
} 
 
void OnLeave() 
{ 
 
} 
 
And now it gives me a "No matching signatures" error!void OnStart() 
{ 
AddEntityCollideCallback("Player", "Studydooropen", "CollideRoomTwo", true, 0); 
AddUseItemCallback("", "bedroomkey_1", "mansion_1", "UsedKeyOnDoor", true); 
} 
 
void CollideRoomTwo(string &in asParent, string &in asChild, int alState)  
{ 
SetSwingDoorClosed("mansion_2", true, true); 
SetSwingDoorLocked("mansion_2", false, true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); 
RemoveItem("bedroomkey_1"); 
} 
 
void OnLeave() 
{ 
 
}
 
This should solve the problem. The structure of SetSwingDoorLocked is:  
void SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects); It worked when you did it, though when I did it 10 minutes ago, it didn't! Dafuq?...The door doesn't get locked. Why can't anything work right? D;
...Fixed it by changing "False to "True"
Thanks everyone!!!!!
			
 
			
			
			
				
(This post was last modified: 10-13-2012, 06:58 PM by Rapsis .)