(10-14-2012, 05:22 PM)Solipsist Wrote: If that was the first level of the campaign, it is pretty bad for the reasons Martinnord noted; but I'll add a few;
•The campaign's description boils down to : "Is the shadow still after him?" And the campaign starts with bangs and drums as a full-blown shadow chasing scene...So the question to that answer lived less than the question "Why is the game called Amnesia". Regardless of the contents of the description, a chasing scene on the start indeed is out of place. It's not scary and it can only be used in this genre (imo) as a plot device. But what were you building exactly with that premise?
•Starting the game with slow-motion...Not a good at all |: I found it rather irritating.
•Even though the scenery was quite appealing, I found the castle's wall not to be aesthetic enough; and the wall was quite surreal in its design (hollowed bevel).
Regardless, for a first go you done pretty well. Kudos for you.
Thanks for the feedback! What would you do to make this better and why? And sorry, but I didn't understand your argument about the castle. Can you be more specific?