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Game freezes in videosequence
muunleit Offline
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Posts: 8
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Joined: Jun 2008
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#1
Solved: 8 Years, 9 Months ago Game freezes in videosequence

Hello

I've got a problem in one of the last videosequences (the one with "There cannot be one, ..."). When the screen fades to white, the game freezes and the only way to end it, is to send a kill-sig (it does not react to a term-sig or anything else).

The hpl.log (attached) shows at last the lines
WARNING: Can't find sound 'player_scare_low' (may also be due too many sounds playing).
WARNING: Can't find sound 'player_heartbeat' (may also be due too many sounds playing).
for about 60.000 times.

I've re-installed,
I've re-downloaded and re-installed,
I've tried with and without Sound / Hardacceleration / EFX,
without any success.

What else can I do?


I'm running the game on a
Processor : AMD Athlon™ 64 Processor 3200+
Memory : 2075MB
Operating System : Arch Linux
Kernel : Linux 2.6.25-ARCH (i686)
OpenGL Renderer: GeForce 7600 GT/PCI/SSE2/3DNOW!
Audio Adapter: NFORCE - NVidia CK804
inside a separate X-Server(, cause I got two screens, but only want to use one for the game).

The demo and the game worked without any problems until this position.
06-01-2008, 08:01 PM
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Game freezes in videosequence - by muunleit - 06-01-2008, 08:01 PM



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