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Help, again... :P
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
#3
RE: Help, again... :P

void OnStart()
{

for(int i=1;i<=5;i++){
AddEntityCollideCallback("Coal_"+i+"", "CoalArea", "CoalFunc", false, 1);
}

}

void CoalFunc(string &in asParent, string &in asChild, int alState)
{

AddLocalVarInt("Var_coals", 1);
CoalLocal();

}

void CoalLocal()
{
if(GetLocalVarInt("Var_coals") == 2)
{
SetEntityConnectionStateChangeCallback("LEVERNAME", "func_furnace");
}
}

void func_furnace(string &in asEntity, int alState)
{
if (alState == 1)
{
whatever happends when the lever is pulled and 2 coals are inside
}
}

I think that should work.

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A Christmas Hunt
(This post was last modified: 10-27-2012, 12:53 PM by i3670.)
10-27-2012, 12:49 PM
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Messages In This Thread
Help, again... :P - by Zaapeer - 10-27-2012, 11:50 AM
RE: Help, again... :P - by ZodiaC - 10-27-2012, 12:15 PM
RE: Help, again... :P - by i3670 - 10-27-2012, 12:49 PM
RE: Help, again... :P - by Zaapeer - 10-27-2012, 03:30 PM
RE: Help, again... :P - by ZodiaC - 10-27-2012, 12:57 PM
RE: Help, again... :P - by i3670 - 10-27-2012, 03:44 PM
RE: Help, again... :P - by Zaapeer - 10-27-2012, 04:24 PM
RE: Help, again... :P - by i3670 - 10-27-2012, 05:12 PM
RE: Help, again... :P - by Zaapeer - 10-27-2012, 08:00 PM
RE: Help, again... :P - by i3670 - 10-27-2012, 08:05 PM



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