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Script Help Variables and Closet Scares
Mrpeanut188 Offline
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Posts: 2
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Joined: Oct 2012
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#3
RE: Variables and Closet Scares

(10-28-2012, 01:32 PM)craven7 Wrote: Your syntax is wrong.
Hmm, I did try the LocalVar functions, but they didn't work either. Must of done it wrong

Quote:Also
you should consider thinking about your game/map design... a scare
right in the beginning doesn't really fit the amnesia style.... but this
is your choice.
Yeah, I agree. That is why I only want it once. However, this is one of a few jump-scares in the map. The closet is the nearest thing to the spawn, besides the lantern and a note. So the closet should be about the first thing to happen in the map....

[Edit]
Ahh, thanks. After a few minutes of tweaking, I realized I didn't have to do an else to set the entity to non-active, as it already was. Thanks again, he works quite nicely.
(This post was last modified: 10-29-2012, 12:40 AM by Mrpeanut188.)
10-29-2012, 12:25 AM
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Messages In This Thread
Variables and Closet Scares - by Mrpeanut188 - 10-28-2012, 08:25 AM
RE: Variables and Closet Scares - by craven7 - 10-28-2012, 01:32 PM
RE: Variables and Closet Scares - by Mrpeanut188 - 10-29-2012, 12:25 AM



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