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GlobalVarIn trouble
Unearthlybrutal Offline
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Posts: 775
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#6
RE: GlobalVarIn trouble

(10-29-2012, 04:24 PM)bleakraven Wrote: Actually, while the syntax is correct, my code doesn't seem to stop the sound from happening even if the player leaves the area :\ It doesn't detect the state -1

Can't come up with a way to do it...
Post the "AddEntityCollideCallback" and I'll check if there is something wrong.

When Life No Longer Exists
Full-conversion mod
10-29-2012, 04:34 PM
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Messages In This Thread
GlobalVarIn trouble - by bleakraven - 10-29-2012, 04:00 PM
RE: GlobalVarIn trouble - by Unearthlybrutal - 10-29-2012, 04:09 PM
RE: GlobalVarIn trouble - by bleakraven - 10-29-2012, 04:20 PM
RE: GlobalVarIn trouble - by Unearthlybrutal - 10-29-2012, 04:23 PM
RE: GlobalVarIn trouble - by bleakraven - 10-29-2012, 04:24 PM
RE: GlobalVarIn trouble - by Unearthlybrutal - 10-29-2012, 04:34 PM
RE: GlobalVarIn trouble - by bleakraven - 10-29-2012, 05:35 PM
RE: GlobalVarIn trouble - by Unearthlybrutal - 10-29-2012, 06:39 PM



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