jamistara
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RE: What if player leaves level without lantern?
(11-12-2012, 04:54 PM)Steve Wrote: Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate (unlock with swingdoor) the unactive leveldoor that does teleport you to the next map. if you know what I mean. use this script you do have to fill in some names though but I'll highlighted them.
all you have to do further is to put a message on the not opanable door that says something like"I think I should take the lantern with me" if you have any questions be sure to ask Its fine, but if i try the door before taking lantern, i will not open Thats Good!!! But when i take lantern after that, the door will not open anymore. My english is not good, but hope you understand, tell me if you not
(11-12-2012, 05:35 PM)jamistara Wrote: (11-12-2012, 04:54 PM)Steve Wrote: Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate (unlock with swingdoor) the unactive leveldoor that does teleport you to the next map. if you know what I mean. use this script you do have to fill in some names though but I'll highlighted them.
all you have to do further is to put a message on the not opanable door that says something like"I think I should take the lantern with me" if you have any questions be sure to ask Its fine, but if i try the door before taking lantern, i will not open Thats Good!!! But when i take lantern after that, the door will not open anymore. My english is not good, but hope you understand, tell me if you not I meant IT will not open
(This post was last modified: 11-12-2012, 05:36 PM by jamistara.)
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11-12-2012, 05:35 PM |
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