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Script Help What if player leaves level without lantern?
Steve Offline
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Posts: 178
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Joined: Jun 2012
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#5
RE: What if player leaves level without lantern?

(11-12-2012, 05:51 PM)Your Computer Wrote: You should have the level door start off as locked, and have the locked message inform the player that the lantern is needed to progress. Then use an interaction callback on the lantern to unlock the door when the player picks up the lantern.

Damn that's way easier. I think I was just thinking to complicated at the moment.

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 11-12-2012, 06:25 PM by Steve.)
11-12-2012, 06:17 PM
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RE: What if player leaves level without lantern? - by Steve - 11-12-2012, 06:17 PM



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