Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Maya 2012 .dae export or Maya 2011, 2010
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
#16
RE: Maya 2012 .dae export

Quote: No big deal, I don't even know what's the difference between them.
Only difference I noticed so far, is that Autodesk managed to break the character sets in Maya 2012. They worked perfectly fine in 2011, but in 2012 it's impossible to animate a rig that's using them with the Graph Editor.
They never fixed it either - I don't know if they work again in 2013. Probably not, because Autodesk is apparently ruled by a pack of chimpanzees! Big Grin
11-13-2012, 01:31 AM
Find


Messages In This Thread
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 05:25 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 05:37 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 05:39 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 05:43 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 07:43 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 08:25 PM
RE: Maya 2012 .dae export - by The chaser - 11-11-2012, 09:21 PM
RE: Maya 2012 .dae export - by MyRedNeptune - 11-11-2012, 10:26 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 09:33 PM
RE: Maya 2012 .dae export - by The chaser - 11-12-2012, 12:11 PM
RE: Maya 2012 .dae export - by Alex Ros - 11-11-2012, 11:37 PM
RE: Maya 2012 .dae export - by crisosphinx - 11-12-2012, 03:09 AM
RE: Maya 2012 .dae export - by Alex Ros - 11-12-2012, 07:31 AM
RE: Maya 2012 .dae export - by crisosphinx - 11-12-2012, 10:53 PM
RE: Maya 2012 .dae export - by xxxxxxxxxxxxxxxx - 11-13-2012, 01:31 AM
RE: Maya 2012 .dae export - by Alex Ros - 11-13-2012, 12:10 PM



Users browsing this thread: 1 Guest(s)