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Script Help Music Help
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
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#6
RE: Music Help

PlayMusic ("enemy_hallucination_disappear", true, 0.8, 2, 1, true);


This true indicates if it should loop...


Is enemy_hallucination_disappear even a music file??


With sounds you should use:
PlaySoundAtEntity("", "enemy_hallucination_disappear.snt", "Player", 0.0f, false);

Trying is the first step to success.
11-18-2012, 04:05 PM
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Messages In This Thread
Music Help - by RedSampson00 - 11-18-2012, 01:28 PM
RE: Music Help - by FlawlessHappiness - 11-18-2012, 02:49 PM
RE: Music Help - by RedSampson00 - 11-18-2012, 03:04 PM
RE: Music Help - by Steve - 11-18-2012, 03:28 PM
RE: Music Help - by RedSampson00 - 11-18-2012, 03:38 PM
RE: Music Help - by FlawlessHappiness - 11-18-2012, 04:05 PM
RE: Music Help - by RedSampson00 - 11-18-2012, 04:07 PM
RE: Music Help - by GoranGaming - 11-18-2012, 07:32 PM



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