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Importing mesh into model editor problem
crisosphinx Offline
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Posts: 501
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Joined: Apr 2012
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#2
RE: Importing mesh into model editor problem

If in Maya, do you combine the models, delete history and delete non-deformer history and make sure there are no keyed animations on them?

If you do all that, it should work. Also, when you export from Maya using opencollada, use these export settings found on my tutorial here:

http://www.frictionalgames.com/forum/thread-18352.html


Make sure you scroll down to export settings and uncheck animation.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 11-23-2012, 04:03 AM by crisosphinx.)
11-23-2012, 04:02 AM
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RE: Importing mesh into model editor problem - by crisosphinx - 11-23-2012, 04:02 AM



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