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Importing mesh into model editor problem
crisosphinx Offline
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#4
RE: Importing mesh into model editor problem

(11-23-2012, 04:59 AM)Acies Wrote: Make sure all of the objects pivot points are located at (X, Y, Z) 0, 0, 0 in Maya. Simple select all objects go to (top menu) Mesh --> Combine, then Mesh --> Separate. Export again.

Edit: GJ :]



You don't really need to separate them unless they move/ sway. Since it's a wall piece, it's ok for it to be all combined.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
11-23-2012, 05:08 AM
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RE: Importing mesh into model editor problem - by crisosphinx - 11-23-2012, 05:08 AM



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