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Question on animating
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#7
RE: Question on animating

(12-20-2012, 10:35 PM)JonnyAnomaly Wrote: Thanks, I'll definitely be after him when the shit hits the fan! Haha. I'm following the guides closely so hopefully I can avoid some of the pitfalls...

Edit - Just wanted to ask, is it possible to have the hammer attach to the hand so it moves along with the hand, without busting anything? I thought of making a seperate joint for the handle, and parent it to the hand joint, and bind the skin, but that would result in two skeletons and two skins which is bad, right?

Do not add a joint between the "hand" and the "shoulder". If you have a joint where an elbow would technically be, your arm is going to bend, and if it's a hammer, then... it'll be awkward. Smile

EDIT: If you wish to contact me quickly about animation in Maya and transferring it to Amnesia, add me on skype. My username is the same as it is here. I can answer quick questions, give helpful hints and if you wish for critique - be prepared, lol.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 12-21-2012, 12:41 AM by crisosphinx.)
12-21-2012, 12:38 AM
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Messages In This Thread
Question on animating - by JonnyAnomaly - 12-19-2012, 11:09 PM
RE: Question on animating - by Statyk - 12-20-2012, 12:53 AM
RE: Question on animating - by JonnyAnomaly - 12-20-2012, 03:38 PM
RE: Question on animating - by Acies - 12-20-2012, 04:28 PM
RE: Question on animating - by JonnyAnomaly - 12-20-2012, 10:35 PM
RE: Question on animating - by The chaser - 12-20-2012, 10:58 PM
RE: Question on animating - by crisosphinx - 12-21-2012, 12:38 AM
RE: Question on animating - by JonnyAnomaly - 12-21-2012, 12:56 AM
RE: Question on animating - by crisosphinx - 12-21-2012, 01:06 AM
RE: Question on animating - by JonnyAnomaly - 12-21-2012, 01:14 AM
RE: Question on animating - by crisosphinx - 12-21-2012, 01:16 AM



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