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Need some help with my FAST MONSTER script
NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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#5
RE: Need some help with my FAST MONSTER script

(12-22-2012, 12:26 AM)dnalange Wrote:
(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation.

REMEMBER:
before you do anything, copy the grunt first!

I mean there is a script for it..
Ill show un example of it here --->


SetEntityActive("servant_brute_1", true);

for(int i=24;i<=44;i++) AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0, "");


Something like this..... would that work?
I have this from disponentia...

Just need this to work.. can't seem to figure it out!!

What that script does, is make a path that the brute will follow; it doesn't make it run any faster. I tested the method that I suggested above, and it works. He runs faster. Although his animations are all sped up, so it looks weird. lol

In Ruins [WIP]
(This post was last modified: 12-22-2012, 12:43 AM by NaxEla.)
12-22-2012, 12:43 AM
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RE: Need some help with my FAST MONSTER script - by NaxEla - 12-22-2012, 12:43 AM



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