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Custom Monster Question
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#5
RE: Custom Monster Question

The Rock Worm, making a new monster would involve you needed to have modeling and animation experience. If you learn fast, it could take up to a year to fully understand how to do it. If you don't, well, college told me people learn how to use 3D programs in 3-4 years.

I have a tutorial for importing animation and how it you need to set it up. If you don't have animation experience, then your animations will still look... Meh.

To be honest, if you want your first CS to make it big, make sure you advertise, get your name known here (which it is) and make sure your story is really good. If your story is mediocre, it's almost not worth having new monsters.

I was the first person on these forums to fully model and animate a character with correct animation. It's not possible to really just "re-skin" a model on top of animated joints. You can re-skin on the t-pose joints (found in the .dae) but then you have to re-weight paint it, create all the animations, learn how to do all the above, etc. You're better off finding one that's already done (usually won't look good if it's free from some other website) or asking around the forum for help.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
12-29-2012, 03:20 PM
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Messages In This Thread
Custom Monster Question - by The Rock Worm - 12-28-2012, 10:54 PM
RE: Custom Monster Question - by NaxEla - 12-28-2012, 11:18 PM
RE: Custom Monster Question - by The Rock Worm - 12-28-2012, 11:46 PM
RE: Custom Monster Question - by NaxEla - 12-29-2012, 05:57 AM
RE: Custom Monster Question - by crisosphinx - 12-29-2012, 03:20 PM
RE: Custom Monster Question - by The Rock Worm - 12-29-2012, 03:56 PM
RE: Custom Monster Question - by crisosphinx - 12-29-2012, 03:58 PM



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