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Murdered In The Night! Beta!
VeNoMzTeamHysterical Offline
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Posts: 240
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Joined: Dec 2012
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#6
RE: Murdered In The Night! Beta!

(01-01-2013, 02:00 PM)Kreekakon Wrote: Remember to make your maps/mapping make sense. Like for example, it's unlikely in most cases for there to be a fancy piano in a desolate dungeon. If you have to go out of your way to show us something that's that uncommon, be sure to let the player at least have some idea, or hint why something like that is down there in the first place.

Also, just saying, but I think you should call your monster something else besides Steve. It's quite a comical name IMO.

Oke will do ;p but did you enjoyed it thats what i want to do Smile

http://www.frictionalgames.com/forum/thread-21719.html
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Messages In This Thread
RE: Murdered In The Night! Beta! - by Statyk - 12-31-2012, 06:22 PM
RE: Murdered In The Night! Beta! - by Traggey - 12-31-2012, 09:53 PM
RE: Murdered In The Night! Beta! - by Kreekakon - 01-01-2013, 02:00 PM
RE: Murdered In The Night! Beta! - by VeNoMzTeamHysterical - 01-01-2013, 03:42 PM
RE: Murdered In The Night! Beta! - by DnALANGE - 01-01-2013, 04:21 PM



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