The first trailer has a few minor spelling errors, but for obvious reasons I'm not planning to dwell on that. Pacing at the start was nice, albeit a little traditional, but still in essence well done. It's later on in the trailer that I found some snags, for instance: the camera reveals monsters too often -- one should aim for creating a sense of mystery for any possible threats within a story, even if the players are already familiar with the models in use. Try for diversity with what the person is doing, whether it's been done to death or not it helps highlight various aspects of what the story offers. Neither of the trailers you had seemed to be mentioning many of these things (though if they did I've already completely forgotten: another sign that your commercializing needs improvement).
(01-01-2013, 10:30 PM)jssjr90 Wrote: Well I guess your right, sorry for my rudeness.
You're not rude for getting square over tomfoolery -- it's your thread, isn't it? You can question the actions of others.
The second trailer had many things which I liked, and I thought the way it presented itself to be quite creepy. Though it was too long, I thought your voice actor did a nice job; maybe a little work on his pronunciation of words, as each one requires a appealing emotional delivery -- ask him to crack his voice every once and awhile (seeing as his character's been through hell this does seem appropriate)-- long and short pauses between either sentences or paragraphs might be good too, but be careful not to overdue it.