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Level Editor Help Black&White screen effect possible?
TheGreatCthulhu Offline
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Posts: 213
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Joined: Oct 2010
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#14
RE: Black&White screen effect possible?

OK, did some more exploration; we're in luck Big Grin - at least partially: it turn's out that you don't have to replace the colorconv_sepia.tga file - the game uses the first it finds, so if you have your own version, and the file has the same name, but it's in a different folder, it's enough to (don't do this though) add the path to that folder to the resources.cfg file before everytheng else (more specifically, before the "/textures" folder).

Now, since full conversions can be configured to use their own resources.cfg file, a full conversion can use a different color replacement map. I was hoping that something similar can be done with the shader itself, but I don't think so, since it's in the "core" folder.

Although you can't get a grayscale image using the color replacement map alone, you can nevertheless get some pretty interesting effects; check these out:

[Image: 8336640972_145a71fa1b_b.jpg] (large)
(This post was last modified: 01-02-2013, 04:40 AM by TheGreatCthulhu.)
01-02-2013, 04:40 AM
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Messages In This Thread
Black&White screen effect possible? - by Daemian - 12-31-2012, 05:14 AM
RE: Black&White screen effect possible? - by TheGreatCthulhu - 01-02-2013, 04:40 AM



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