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Script Help Particle Effects help
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#8
RE: Particle Effects help

[] - Here is "particlearea"

[] - Here is "ScriptArea_4"

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_4", "staub", true, 1);
}

void staub(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "28_done03.snt", "Player", 0, false);
CreateParticleSystemAtEntity("E1PS", "ps_debris_tunnel.ps", "particlearea", true);
}

Walk into ScriptArea_4 and watch where particlearea is. Wait and see if the particle shows.
01-03-2013, 08:43 PM
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Messages In This Thread
Particle Effects help - by Smackdown - 01-03-2013, 07:24 PM
RE: Particle Effects help - by Statyk - 01-03-2013, 07:38 PM
RE: Particle Effects help - by Smackdown - 01-03-2013, 07:46 PM
RE: Particle Effects help - by Statyk - 01-03-2013, 07:56 PM
RE: Particle Effects help - by Smackdown - 01-03-2013, 08:10 PM
RE: Particle Effects help - by Statyk - 01-03-2013, 08:22 PM
RE: Particle Effects help - by Smackdown - 01-03-2013, 08:26 PM
RE: Particle Effects help - by Statyk - 01-03-2013, 08:43 PM
RE: Particle Effects help - by Smackdown - 01-03-2013, 08:57 PM
RE: Particle Effects help - by Statyk - 01-03-2013, 09:36 PM
RE: Particle Effects help - by Smackdown - 01-03-2013, 09:55 PM
RE: Particle Effects help - by NaxEla - 01-04-2013, 12:21 AM
RE: Particle Effects help - by Smackdown - 01-04-2013, 11:42 AM



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