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monster sound
Storfigge Offline
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Posts: 101
Threads: 31
Joined: Sep 2012
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#7
RE: monster sound

(01-08-2013, 04:27 PM)The chaser Wrote: Put this in your script in the credits:

SetEnemyDisabled("Grunt");

It didn't work Sad and yes I'm 100% sure I wrote the code right there must be something wrong with my editor or game as I seem to be the only person on this forum with this problem.

(This post was last modified: 01-09-2013, 12:20 AM by Storfigge.)
01-09-2013, 12:16 AM
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Messages In This Thread
monster sound - by Storfigge - 01-08-2013, 01:35 PM
RE: monster sound - by str4wberrypanic - 01-08-2013, 01:52 PM
RE: monster sound - by Storfigge - 01-08-2013, 02:53 PM
RE: monster sound - by The chaser - 01-08-2013, 04:27 PM
RE: monster sound - by Storfigge - 01-09-2013, 12:16 AM
RE: monster sound - by Victor - 01-08-2013, 04:30 PM
RE: monster sound - by Storfigge - 01-08-2013, 05:20 PM



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