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Some help concerning level design (nontechnical)
CarnivorousJelly Offline
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#6
RE: Some help concerning level design (nontechnical)

Oh Oh I think I know! So, remember at the beginning of Amnesia when Daniel was stumbling around the castle? They used a script to teleport him around to different start positions and used "black-outs" in between to make it look natural. The original script should be 00_rainy_hall.hps on lines 86 and on.

That would work if you wanted the player to have minimal control over the character, but I like Hirnwirbel's and the "you wet your pants" ones the best Smile

Edit: Code looked like I barfed it up, so I just redirected to the file

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 01-10-2013, 01:08 AM by CarnivorousJelly.)
01-10-2013, 01:06 AM
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RE: Some help concerning level design (nontechnical) - by CarnivorousJelly - 01-10-2013, 01:06 AM



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