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Some help concerning level design (nontechnical)
FlawlessHappiness Offline
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#8
RE: Some help concerning level design (nontechnical)

How about keeping most of the house unlit. Except (for example) at the bathroom.

The player will most likely go for the light first, except if there is a door close by.

It's like the player is attracted to it.
Maybe i could make it like:

1. Items.
2. Doors/Drawers/Closets
3. Light
4. Places you can light up
5. Darkness

Nobody would ever run straight into darkness unless:
-There's nothing else to do.
-You know you're supposed to.

(Of course there will be, but then you're not playing the game)

Trying is the first step to success.
(This post was last modified: 01-10-2013, 09:37 AM by FlawlessHappiness.)
01-10-2013, 09:32 AM
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RE: Some help concerning level design (nontechnical) - by FlawlessHappiness - 01-10-2013, 09:32 AM



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