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asAtTargetCallback???
str4wberrypanic Offline
Member

Posts: 241
Threads: 24
Joined: Jul 2012
Reputation: 8
#2
RE: asAtTargetCallback???

AtTargetCallback is a function that happens when the player looks at the entity or area you want him to look. Anyway, if you don't want to use this, just leave this way:

StartPlayerLookAt(string& mansion_door_1, 20, 20, "");



And i think you will need to use a timer in this script.

(This post was last modified: 01-16-2013, 04:00 AM by str4wberrypanic.)
01-16-2013, 04:00 AM
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Messages In This Thread
asAtTargetCallback??? - by reper1210 - 01-16-2013, 03:51 AM
RE: asAtTargetCallback??? - by str4wberrypanic - 01-16-2013, 04:00 AM
RE: asAtTargetCallback??? - by reper1210 - 01-16-2013, 04:59 AM
RE: asAtTargetCallback??? - by NaxEla - 01-16-2013, 05:39 AM
RE: asAtTargetCallback??? - by reper1210 - 01-16-2013, 06:00 AM
RE: asAtTargetCallback??? - by NaxEla - 01-16-2013, 06:16 AM



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