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Amnesia better monsters, mod
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#5
RE: Amnesia better monsters, mod

Quote: You know... Sliding under slowly closing vault doors... And stuff
How about you play some Dead Space until AAMFP comes out? That should quench your thirst for action! Big Grin

On a more serious note, custom stories and full conversions can't change core elements of the game like monster AI, as this is code that is not accessible with the tools provided (Correct me if I'm wrong...). So there might be some stories that do complex stuff with scripts and the like to "fake" more interesting monster behaviour (Haven't heard of one though), but if you want better AI you'll have to wait until Machine for Pigs comes out.

Edit: 666th post! Whoohoo! I'm the Antichrist! Big Grin

Edit2: Yeah, i3670, I know there are several interpretations/ translations/ whatever - with the usual 666 not necessarily being the correct one. Ah, but the moment was fleeting anyway, because I immediately screwed up the number by posting somewhere else ^^ Now I have to wait until my 1000th post or something.
(This post was last modified: 01-27-2013, 11:00 AM by xxxxxxxxxxxxxxxx.)
01-26-2013, 07:26 PM
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Messages In This Thread
Amnesia better monsters, mod - by Doomtodeath - 01-26-2013, 01:05 PM
RE: Amnesia better monsters, mod - by Deep One - 01-26-2013, 02:16 PM
RE: Amnesia better monsters, mod - by felixmole - 01-26-2013, 04:29 PM
RE: Amnesia better monsters, mod - by xxxxxxxxxxxxxxxx - 01-26-2013, 07:26 PM
RE: Amnesia better monsters, mod - by The chaser - 01-27-2013, 12:42 AM
RE: Amnesia better monsters, mod - by i3670 - 01-27-2013, 02:21 AM
RE: Amnesia better monsters, mod - by Doomtodeath - 02-09-2013, 08:45 PM



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