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Texture, Model & Animation Help Exporting a Armature from maya...
crisosphinx Offline
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Posts: 501
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#4
RE: Exporting a Armature from maya...

(01-25-2013, 11:34 PM)vampirexevipex Wrote: Wait.... so that means i can't export my armature (not a blender term, is a real word used to define a group of bones) to amnesia? ._____________.

http://www.frictionalgames.com/forum/thread-18352.html

I am one of the only person in this forum to successfully export an 'armature' (as you called it) or a skeleton/ group of bones from Maya to HPL without issue (and with good animation as well). Follow this guide I constructed and make sure you search the forums before you start posting questions that have already been answered.

The only way to export the skeleton from Maya to HPL and get it to work correctly in HPL, is to add a model with a diffuse (color in Maya's terms) texture.

-crisosphinx

P.S. - Here's an example of my work (which is in the Great Work)

Great Work Models with the Mongrel which will be posted soonish - http://www.youtube.com/watch?v=4wdvJPhtRWo

A new arm rig I've been working on - http://www.youtube.com/watch?v=6V_Y4eGbVcY

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
01-26-2013, 08:58 PM
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RE: Exporting a Armature from maya... - by crisosphinx - 01-26-2013, 08:58 PM



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