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Texture, Model & Animation Help Blender animations
WALP Offline
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Posts: 1,221
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#5
RE: Blender animations

Hmm... allright then we could try to open 2 collada files, a working one exported from maya and a broken one exported from blender in notepad ++ or simular and see if we can find the problems.


PS: I dont use Maya I use blender too.

EDIT:
Looking at a test I did myself a few weeks ago with the grunt I can already see differences.
I have noticed that the data for the rigs in the files seems to be filled with these kind of things:

" <rotate sid="jointOrientY">0 1 0 0</rotate>"

" <matrix sid="transform">0.9988372 -0.04361763 0.02053845 2.11989e-4 -0.04264279 -0.9980438 -0.04572331 -0.05156488 0.0224926 0.04479433 -0.9987432 1.18619 0 0 0 1</matrix>
<node id="CenterSpine" name="CenterSpine" sid="CenterSpine" type="JOINT"> "

The file exported from blender consist mainly of these "matrix sid" things and only about 10 of these "rotate sid" things. however the maya exported only consist of "rotate sid"s and not a single "matrix sid".

Another thing to note is that the "rotate sid"s are a lot shorter then the matrix ones.
(This post was last modified: 02-10-2013, 06:56 PM by WALP.)
02-10-2013, 06:34 PM
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Messages In This Thread
Blender animations - by The chaser - 02-10-2013, 12:19 PM
RE: Blender animations - by WALP - 02-10-2013, 02:19 PM
RE: Blender animations - by The chaser - 02-10-2013, 04:06 PM
RE: Blender animations - by Your Computer - 02-10-2013, 05:11 PM
RE: Blender animations - by WALP - 02-10-2013, 06:34 PM
RE: Blender animations - by xxxxxxxxxxxxxxxx - 02-11-2013, 11:52 AM



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