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CTD in wine cellar map
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: CTD in wine cellar map

The reason for you issues are most likely related to the src.rpm package you are using.. It has replaced ALL of the included libraries with system libraries.. However this can not be done. Specifically libIL (DevIL). has a bug in the latest 1.7.8 release which fails to load cube-maps from DDS files. If you look at the hpl.log you will see numerous errors that the bitmap has to few images. (1 instead of 6).

Also in the initialization section of the log file there is this big warning.
***** WARNING *****
Expecting IL version 168 and found version 178
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****

So, the libIL build (1.6.8) MUST be used for Amnesia, for the people building the RPM, they simply need to include it in the lib and lib64 folders of the respective RPMS.. (the application binary is built with binreloc and an RPATH of $ORIGIN/lib or $ORIGIN/lib64 so it will ALWAYS find the game data and libraries without a wrapper shell script)

I just sent of an email to the mumble RPM guys to have them correct the nosrc.rpm as well.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 02-17-2013, 08:31 PM by Urkle.)
02-17-2013, 08:21 PM
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Messages In This Thread
CTD in wine cellar map - by Bucic - 02-17-2013, 05:43 PM
RE: CTD in wine cellar map - by Urkle - 02-17-2013, 08:21 PM
RE: CTD in wine cellar map - by Bucic - 02-17-2013, 08:33 PM
RE: CTD in wine cellar map - by Urkle - 02-17-2013, 08:35 PM
RE: CTD in wine cellar map - by Bucic - 02-17-2013, 08:47 PM



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