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Spawn Monster upon entering Area
PutraenusAlivius Offline
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Posts: 4,713
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#4
RE: Spawn Monster upon entering Area

(03-05-2013, 02:29 PM)DogFood Wrote: void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);

^ when player enters area


SetEntityActive(string& asName, bool abActive);

^ to spawn the monster.. for example
SetEntityActive("Brute", true);

Ninja'd you, DogFood. I was here first.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-05-2013, 02:31 PM
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Messages In This Thread
RE: Spawn Monster upon entering Area - by Nice - 03-05-2013, 02:29 PM
RE: Spawn Monster upon entering Area - by PutraenusAlivius - 03-05-2013, 02:31 PM
RE: Spawn Monster upon entering Area - by darksky - 03-05-2013, 10:23 PM



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