rtjhbfvsrry
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Posts: 249
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Joined: Jan 2013
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RE: The Starcraft Thread
So no Swarm Host evolution mission? Because getting Kerrigan's creep spreading addon and using the Deep Tunnel Swarm Hosts turn every map into a piece of cake.
Final verdict for me - good game, gameplay is extremely fun, the art is mostly good though there are some bad decisions and the plotholes and retcons are just infuriating.
Just a bit weirded out by some units not appearing. No corrupters, no overseers (thank god the A.I. never uses cloaked units), no nydus worms... and we do get the boring and pointless abberations. Also no spawn larva mechanic which is practically the most important zerg skill in multiplayer - figured this'd be a good place to introduce players to it. Also having to choose between a familiar unit that is useful and a new unit whose usefulness is up for debate? I like the Viper, but I'm going to go for Brood Lords every time.
Still, the Swarm Hosts are an enormously good addition to the Zerg, they fit the feel, their mechanics fit the Zerg design philosophy. Seriously awesome.
(This post was last modified: 03-16-2013, 06:59 PM by rtjhbfvsrry.)
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03-16-2013, 06:43 PM |
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