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IFC lantern help?
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#11
RE: IFC lantern help?

(03-19-2013, 02:53 PM)JustAnotherPlayer Wrote:
(03-19-2013, 02:35 PM)The chaser Wrote:
(03-19-2013, 07:30 AM)JustAnotherPlayer Wrote:
(03-18-2013, 05:41 PM)The chaser Wrote: For your information, the lantern doesn't have any model or animation: Just like Slender.
How could I achieve this? When I open the folder where the entity is (in the level editor) it crashes.

LevelEditor.log:

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1250 x 875 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
3. Generic Software on Bluetooth Audio Renderer (LG GS290 (Stereo Audio))
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100917115131
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/maps/Ice_plane.map
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////

ERROR: Couldn't create material 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/SnowyDeath/entities/gameplay/car/car_wheels.mat'
Failed parsing of XML document P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent in line 1, column 1
ERROR: Could not parse/load XML from P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/entities/snowydeath/item/flashlight/flashlight.ent

I make it this way because then you will feel more immersed, who puts his hand in his face with a flashlight?

Just make the model to be invisible.

My god... how could I miss that.
Ofc, then I make the hands invisile too, and...

A LOT OF THANKS, BUDDY!
....That worked? I was only joking! Oh well, glad it worked out.

I mean thanks for the idea, I will try out later :3

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
03-19-2013, 06:44 PM
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Messages In This Thread
IFC lantern help? - by The chaser - 03-17-2013, 09:00 PM
RE: IFC lantern help? - by NaxEla - 03-17-2013, 09:29 PM
RE: IFC lantern help? - by The chaser - 03-17-2013, 09:39 PM
RE: IFC lantern help? - by WALP - 03-17-2013, 10:20 PM
RE: IFC lantern help? - by Adrianis - 03-18-2013, 03:53 PM
RE: IFC lantern help? - by ingedoom - 03-18-2013, 05:01 PM
RE: IFC lantern help? - by The chaser - 03-18-2013, 05:41 PM
RE: IFC lantern help? - by PutraenusAlivius - 03-19-2013, 07:30 AM
RE: IFC lantern help? - by The chaser - 03-19-2013, 02:35 PM
RE: IFC lantern help? - by PutraenusAlivius - 03-19-2013, 02:53 PM
RE: IFC lantern help? - by The chaser - 03-19-2013, 06:44 PM



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