Quote: I know. I wasnt thinking of putting it up on the internet though it would only be for personal use. I managed to get Maya and Opencollada. NEVER have I seen such an advnaced tool... I only have 29 days left before my trial is over so could some1 hurry and say how I would turn the call of duty models into amnesia models?
Go to windows>Settings/preferences> plugin editor.
Activate the Collada-plugin there
go to file> export all and export as .dae
Also make sure your folder structure containing your future .dae file and your textures is the same as those of the amnesia models in the redist-folder AND that your model in maya has the diffuse texture applied in its material. To do that, select your mesh, go to windows> attribute editor and go to the rightmost tab there. (Prob. says something like "Lambert1" or "Phong1") Click on the checkered button next to "Color", select "File" and select your diffuse map. If you don't see it on your model, or your model is wireframe, click the checkered sphere and the opaque cube in the little shelf right above your viewport to switch on textures and shading.
That's pretty much it...you can then create your .mat file with the material editor (make sure your texture maps are all .dds format) and import your .dae file in the model editor to create an .ent file.