Hello
I bought Penumbra Overture and it "doesn't launch" when I lauch it : instead of having the game I've got a black screen and an error message occures.
Here's the error log :
Number of Processors: 1
Processor Type: Intel Pentium
Windows OS: Windows 2000
Version 5.0001
Build Number 2600
Service Pack 3
Current Memory Load:        32
Total Physical Memory:        1542963200 bytes
Available Physical Memory:        1045639168 bytes
Total Virtual Memory:        2147352576 bytes
Available Virtual Memory:        1971945472 bytes
EAX=00000000  EBX=00000004  ECX=0018D260  EDX=69020FA3  ESI=00000004
EDI=00001908  EBP=00658CB0  ESP=03E55EC8  EIP=00000258  FLG=00090246
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
EAX=00000000  EBX=00000004  ECX=0018D260  EDX=69020FA3  ESI=00000004
EDI=00001908  EBP=00658CB0  ESP=03E55EC8  EIP=00000258  FLG=00090246
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
001B:690B6733 vticd.dll
001B:690B6BAB vticd.dll
001B:690B7229 vticd.dll
001B:0056BFA7 Penumbra.exe
and here's the hpl.log file :
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating resource managers
 Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 3
  Max texture coord units: 4
  Two sided stencil: 0
  Vertex Buffer Object: 0
  Anisotropic filtering: 0
  Multisampling: 0
  Vertex Program: 0
  Fragment Program: 0
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 0
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'ShadowExtrude_vp.cg'
ERROR: Couldn't load 'ShadowExtrude_vp.cg' program! Shadows will be disabled.
    Diffuse Vertex
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_vp.cg'
ERROR: Couldn't load 'Diffuse_Color_vp.cg'
    Diffuse Fragment
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
    Fog
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_vp.cg'
ERROR: Couldn't load 'Fog_Solid_vp.cg'
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_fp.cg'
   Creating fog textures: Solid Additive Alpha 
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_vp.cg'
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
 CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
   Refraction will not be supported!
   init sky box
  Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
Hoping it's not serious