Hello
I bought Penumbra Overture and it "doesn't launch" when I lauch it : instead of having the game I've got a black screen and an error message occures.
Here's the error log :
Number of Processors: 1
Processor Type: Intel Pentium
Windows OS: Windows 2000
Version 5.0001
Build Number 2600
Service Pack 3
Current Memory Load: 32
Total Physical Memory: 1542963200 bytes
Available Physical Memory: 1045639168 bytes
Total Virtual Memory: 2147352576 bytes
Available Virtual Memory: 1971945472 bytes
EAX=00000000 EBX=00000004 ECX=0018D260 EDX=69020FA3 ESI=00000004
EDI=00001908 EBP=00658CB0 ESP=03E55EC8 EIP=00000258 FLG=00090246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
EAX=00000000 EBX=00000004 ECX=0018D260 EDX=69020FA3 ESI=00000004
EDI=00001908 EBP=00658CB0 ESP=03E55EC8 EIP=00000258 FLG=00090246
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
001B:690B6733 vticd.dll
001B:690B6BAB vticd.dll
001B:690B7229 vticd.dll
001B:0056BFA7 Penumbra.exe
and here's the hpl.log file :
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 3
Max texture coord units: 4
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Vertex Program: 0
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'ShadowExtrude_vp.cg'
ERROR: Couldn't load 'ShadowExtrude_vp.cg' program! Shadows will be disabled.
Diffuse Vertex
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_vp.cg'
ERROR: Couldn't load 'Diffuse_Color_vp.cg'
Diffuse Fragment
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
Fog
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_vp.cg'
ERROR: Couldn't load 'Fog_Solid_vp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_fp.cg'
Creating fog textures: Solid Additive Alpha
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_vp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Hoping it's not serious