(04-08-2013, 04:38 PM)The chaser Wrote: It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically
PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot.
I know, but I just didn't know what dessaturate ment
Edit: I understand the problem with the specular map, that won't work because the program doesn't know how shiny it should be, right?
2nd edit: Also, is there a better way to scale down my model so it isn't needed in the level editor? Just scale everything down in maya or is there a better way in the modeleditor? (I've tried it in the modeleditor, but it made an .ent instead of an .dae file.)