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		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				Okay, I got the ao map done, thanks for that   . But do you have any tips on how to create the spec map? Just lay everything down in the uv texture editor, take a snapshot, load in into gimp or photoshop, and start painting everything? It feels like it's too easy    |  |  
	| 04-08-2013, 01:37 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.   
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 04-08-2013, 01:46 PM |  |  
	
		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				 (04-08-2013, 01:46 PM)The chaser Wrote:  There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.  
And now in words which a non-english guy can understand?    |  |  
	| 04-08-2013, 01:50 PM |  |  
	
		| WALP   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				 (04-08-2013, 01:50 PM)Smoke Wrote:   (04-08-2013, 01:46 PM)The chaser Wrote:  There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.  And now in words which a non-english guy can understand?
  
Dessaturate is a feuture you use to remove the color from your image.
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	| 04-08-2013, 02:59 PM |  |  
	
		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				 (04-08-2013, 02:59 PM)martinnord Wrote:   (04-08-2013, 01:50 PM)Smoke Wrote:   (04-08-2013, 01:46 PM)The chaser Wrote:  There's the easy solution: Dessaturate the pic and regulate the black and white (and grey) in the black and white levels. It's what I do to get a fast specular map.  And now in words which a non-english guy can understand?
  Dessaturate is a feuture you use to remove the color from your image.
 
Aha, thank you
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	| 04-08-2013, 03:04 PM |  |  
	
		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				I just downloaded a program called crazybump. It seems like this program will make all the different files (AO, normal, etc.) Is this the right way? Or will it mess up my textures?
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	| 04-08-2013, 04:20 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically    
PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot.   
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 04-08-2013, 04:38 PM |  |  
	
		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				 (04-08-2013, 04:38 PM)The chaser Wrote:  It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically  
 PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot.
  
I know, but I just didn't know what dessaturate ment    
Edit: I understand the problem with the specular map, that won't work because the program doesn't know how shiny it should be, right?
 
2nd edit: Also, is there a better way to scale down my model so it isn't needed in the level editor? Just scale everything down in maya or is there a better way in the modeleditor? (I've tried it in the modeleditor, but it made an .ent instead of an .dae file.)
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	| 04-08-2013, 05:12 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: Smoke's models (Taking requests) 
 
				You don't really want to make anything else but Normal and Cavity maps with crazybump, unless you're making a tiling texture, Crazybump does not produce proper spec/AO/Height maps.
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	| 04-08-2013, 06:25 PM |  |  
	
		| OriginalUsername   Posting Freak
 
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			| RE: Smoke's models (Taking requests) 
 
				 (04-08-2013, 06:25 PM)Traggey Wrote:  You don't really want to make anything else but Normal and Cavity maps with crazybump, unless you're making a tiling texture, Crazybump does not produce proper spec/AO/Height maps. 
Alright, I'll keep that in mind. And how about my other question? About the scaling?
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	| 04-08-2013, 07:30 PM |  |  |