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Posts: 249
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RE: What has discovering Amnesia/Frictional Games done for you?
I don't see how flashbacks and notes are immersion breaking or bad at all, especially in the contexts Amnesia used them, where the flashbacks were literally ourselves thinking back on it. I can think of no more effective and immersive way to deliver backstory. What did you want, a speaking character giving an exposition dump? Conversations are boring and expositions dumps are the bane of storytelling. In movies the old adage is show, don't tell and Frictional did 'em one better - not show, but experience.
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04-12-2013, 05:58 PM |
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