(04-17-2013, 03:20 PM)i3670 Wrote: The pillars look misplaced.
I'll fix that later.
(04-17-2013, 03:21 PM)JustAnotherPlayer Wrote: (04-17-2013, 02:22 PM)ROMul8r Wrote: - A large window: Architecturally, I cannot fit one in on either end of the room, and wherever I can, it would either be too high or not large enough.
- A "hole" in the roof: There is a storey above; which is actually essential for the story.
Make the scales the same. Turn off grid snapping if it's too high/too low. When you get the exact size, make sure the z and the x axis are the same as the y axis. If the walls surround it doesn't fit, add a pillar in between.
If the room above the ceiling is empty or serves no purpose, make just the door and make it locked. Now add a hole.
I think like I said I shall leave it as it is at the current time. The point of the hole however was that there would be a large window to give the impression of a ballroom like structure. Architecturally, there are two-three more storeys above the ballroom plus a flat roof