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Script Help Lighting Complications [RESOLVED]
BonesTheRabbit Offline
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Posts: 68
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Joined: Feb 2012
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#3
RE: Lighting Complications

(04-24-2013, 05:11 AM)WIWWM Wrote: Is there a script that will check if Light A is on and then use a condition that is light A is on then activate pointlight B?

I have absolutely no idea. I've looked through, and there doesn't seem to be much regarding lamps outside of a function to turn them on or off. Handy if you want a gust of wind to blow them out, but... Well, that's all I can find. Lighting a lamp doesn't seem to count as interacting with it, either. Needless to say, I'm stumped.
(This post was last modified: 04-24-2013, 05:19 AM by BonesTheRabbit.)
04-24-2013, 05:18 AM
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Messages In This Thread
RE: Lighting Complications - by 7heDubz - 04-24-2013, 05:11 AM
RE: Lighting Complications - by BonesTheRabbit - 04-24-2013, 05:18 AM
RE: Lighting Complications - by FlawlessHappiness - 04-24-2013, 05:35 AM
RE: Lighting Complications - by BonesTheRabbit - 04-24-2013, 06:37 AM
RE: Lighting Complications - by DeAngelo - 04-24-2013, 07:04 AM
RE: Lighting Complications - by FlawlessHappiness - 04-24-2013, 07:08 AM



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