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Changing enemy skin?
FlawlessHappiness Offline
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Posts: 3,980
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#2
RE: Changing enemy skin?

What i could guess is: You should name the custom texture something else, and make the new grunt entity be assigned to that DDS. Open the .dea file in a text editor, and find where the original texture is. Then rename it.

But don't hang me up on this. I've never worked with models.

Trying is the first step to success.
(This post was last modified: 04-25-2013, 07:10 AM by FlawlessHappiness.)
04-25-2013, 07:10 AM
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Messages In This Thread
Changing enemy skin? - by DeAngelo - 04-25-2013, 07:07 AM
RE: Changing enemy skin? - by FlawlessHappiness - 04-25-2013, 07:10 AM
RE: Changing enemy skin? - by DeAngelo - 04-25-2013, 07:25 AM
RE: Changing enemy skin? - by PutraenusAlivius - 04-25-2013, 07:31 AM
RE: Changing enemy skin? - by WALP - 04-25-2013, 07:35 AM
RE: Changing enemy skin? - by Romulator - 04-25-2013, 08:12 AM
RE: Changing enemy skin? - by DeAngelo - 04-25-2013, 09:37 AM



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